This new board game for Blue Orange Games, relied on trickery and deception as a primary component of the game. As this product was best suited for a more mature audience, I used stark and dramatic colors to convey the deceptive nature of this game, while also trying to retain a sense of dark humor. Shown here with other designs and concepts created during the development.
ROLE:
- Concept Development
- Art Direction & Design
- Illustration
- Pre-press & Mechanicals